Youtube video (includes example of all attachments and camos): 
    https://www.youtube.com/watch?v=7sFO-kZFqGo

Attachments: silencer, reflex sight, ACOG sight.
Camos: default, desert, woodland, digital, red tiger, blue tiger, whiteout.
In numbers:
  - 4 weapon configs;
  - 41 material (1 - for ak47, 4 - hud images, others - default textures and camos);
  - 21 animations;
  - 8 viewmodels (7 camos);
  - 8 worldmodels (4 for default model, 4 for whiteout, with attachments, no camo except whiteout);

WARNING:
 This weapon uses shared textures as camos, mount plank from AK-47 so be careful when adding to your mod.
  Probably, you will have to combine .iwd files into one. These are simple .zip archive so you can simply do it
with 7-Zip - free alternative to WinRAR (and 7z compression is better that RAR ;) !Not a commercial! (bullshit,
that's exactly commercial LMAO)

  This weapon uses Inspect animation you can invoke using script located in scripts/inspect.gsc. Of course,
you can use code as you wish.
Script can be invoked and initialized using this line:
maps\mp\gametypes\inspect::main();
  It must be called before any 'wait' statement in game scripts as it uses precaching. Affected weapons can be 
added\removed using 'addInspectableWeapon' script function.

GL&HF.

T-Max. 2017.01.05

  PS. I am looking for few guys who REALLY prefer QUALITY over speed. I can teach you how I extracted
this stuff. I am a bit tired and I want to share my knowledge. If you such kind of guy, PM me at CFGFactory.
My nickname is T-Max. Don't forget to send me some screenshots of your work. I definetely ask you to prove
this is your stuff.
